Spotlight Interview – Unity Maxim Role Play

WE ARE DELIGHTED YOU CHOSE TO BECOME A 2018 SL CHRISTMAS EXPO SPONSOR! WHY DID YOU CHOOSE TO GET INVOLVED WITH RELAY FOR LIFE OF SECOND LIFE AND THE EXPO?
Over many years now I have involved myself with RFL activities in Second Life. While this is a fun game environment, it also reflects the issues and trials we face in our daily lives. We make good friends in Second Life, and for many of us we have lost some of those friends as well. It is no less impacting. One day we will win this battle, but till then we can all help through activities like this Expo.

HOW LONG HAVE YOU BEEN IN SL? WAS THERE ANYTHING IN PARTICULAR THAT MADE YOU JOIN?

I joined SL in mid-2006. It is mind-boggling to me that it has been such a long time, but I have to say I have enjoyed (almost) all of it. I joined simply at the suggestion of a colleague of mine who was working on research around role play and massive online games. I subsequently formed a research team to test out the potential to use SL as a platform for building medical simulations, and that led to an interest in using games to teach.

TELL US ABOUT YOUR ROLE PLAY COMMUNITY? HOW DID YOU BECOME INVOLVED?
Well honestly, I don’t roleplay much at all. In fact, I suck at it. But I support dozens of role play environments with my products, and greatly enjoy building complete environments as well. I do engage with other players a lot though, and have many friends scattered among the myriad genre in SL. I got involved with the fantasy/medieval community because of the research I mentioned above. I wanted to develop a medieval sim, complete with interactive fighting, strategy, etc, and to embed rl teaching and learning within it. And of course that led to building the Unity battle meter and weapon scripting. I fashioned those off of the work of Aaron Cerveau – whose brilliant Spell Fire system remains in use today. Over the years the Unity system has grown beyond my wildest imagination.

IS THERE ANY ADVICE YOU WOULD GIVE TO A PERSON WHO IS STARTING OUT IN ROLE PLAY?

Given what I have said above, I doubt my advice would be too important. However, watching innumerable role play sims come and go, I would advise folks to step out of their day-to-day personality and try something else. Drama and real emotions get rolling pretty fast here, and having that affect your real life is not too health in my opinion. An amazing number of very high quality sims have folded simply because things became too real.

WHAT WOULD YOU DO IF YOU FOUND AN ELEPHANT IN YOUR BACK YARD?
You mean to say that you haven’t? Remarkable.

WHAT WAS THE LAST THING YOU WATCHED ON TV AND WHY DID YOU CHOOSE TO WATCH IT?
It was a series on the voyages of Captain Cook. I am an avid ocean sailor, so this was really interesting to me.

WHAT ONE WORD WOULD YOUR FRIENDS USE TO DESCRIBE YOU?
unrealistic

DO YOU HAVE A SPACE AT EXPO? WHAT WOULD WE FIND THERE?Yes. The Unity space will showcase the Unity Maxim battle & rp meter and associated developments. These include medieval weapons (bows, swords, jousting, etc), and a wide range of environment objects for building role play sims such as tournament boards, a complete pouch & gathering system, interactive farms, cauldrons, ovens and similar objects.

CAN YOU GIVE US A HINT AS TO WHAT WE CAN LOOK FORWARD TO IN 2019 FROM Unity?
Unity Maxim has the capability of interacting with almost every object in a sim. I hope to offer increasingly simpler ways for sim owners to build that interactivity. For example, you could build doors that open only for Knights, foods that are poison for some races, healthy for others. You could build complete sim areas that affect different role play factions differently (for instance, a planet with poison air for humans, but quite fine for Na’vi). These currently require some scripting on the part of sim owners, and that has proven difficult to scale. I hope to offer simpler, non-programming ways for sims to build on the interactivity available through Unity Maxim meter.

Unity Maxim Role Play

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